When we finally reached Pripyat on the fourth night the experience of stepping out of forest and into a whole deserted city was just as exhilarating and cathartic a reward as it was to reach the virtual Pripyat after hours of wandering through S.T.A.L.K.E.R.’s version of this Zone. It became a kind of orienteering mission, always hiking toward the next stash pinned on our electronic maps. New locations: Swamps, Red Forest, Limansk and Abandoned Hospital, full of new stories and tasks. New types of equipment and weapons: HPSS-1m, hunting rifle, RP-74. Nevertheless, artifacts of unbelievable value attracted many people called S.T.A.L.K.E.R.s, who entered the Zone for their own risk striving to make a fortune out of it or even to find the Truth concealed in the Heart of Chernobyl. Game features: A prequel to S.T.A.L.K.E.R.: Shadow of Chornobyl, that reveals the backstory of the Zone, familiar characters and locations. We couldn’t carry all the water we’d need, but our stalker guide had his friends hide supply stashes ahead of us, for which they shared a list of coordinates. It turned out that the center of the Zone hides the source of incredible power. Inventory management was a serious issue, our backpacks stuffed with first-aid kits, bread and salamis, just like in the game. A Ukrainian guide led us chest-deep through a river to enter the Zone, then for four days we hiked through wild, wooded landscapes between run-down villages and the shells of former farms and factories. In 2018, I decided to join one of these stalker trips.
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